
Pechera
A game made for SoloDevelopment GameJam 10
Descend to the bottom of the world while destroying everything in your way.
But be fast, there is no oxygen in caves.
Use bombs on F with 10 sec cooldown. Use pickaxe on LMB
A very early prototype. No procedural generation or random yet. Would like to know if this is worth updating
| Published | 8 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | algora |
| Genre | Platformer, Action, Adventure |
| Made with | Unity, Aseprite, FL Studio |
| Tags | 2D, cave, Dark, Exploration, Singleplayer |

Comments
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I’m so damn rich.
Overall, it’s cool. The mechanics work, but it doesn’t feel cohesive or complete. Maybe even a simple goal of accumulating money would be fine.
The pickaxe is seriously lacking in responsiveness, and it takes a really long time to fire.
It’s also unclear why you need to buy a second Shout and Bomb (I’m assuming it’s a bug or you didn’t have time to finish it). Either remove it from the store, or upgrade the speed/cooldown when you repurchase it.
Another option without generation would be to make the dungeon larger, but not have it regenerate on re-entry. Then you could make the goal of collecting all the gold or something like that. Then it would be interesting to explore and discover new parts of the location
I liked the mechanics and the atmosphere!
I really like the ambient and concept. My fav part is the character animation. Surely worth updating!!!